Category: Composition

The Politics of Resonance

‘GIB SIE WIEDER’ is a series of two political compositions, dedicated to exceptional performers Garth Knox (viola d’amore) and Rhodri Davies (harp). In this project, the central focus is on resonance in both a musical and wider socio-cultural sense. Finding the term closely correlated to the construction of gender, I direct my inner ear to the hidden background noises of the organisation of society. As a woman and composer, I perceive aural patterns of individual and political significance.

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Reinventing Harmony in Splintered Echoes (2014)

This paper discusses the new harmonic possibilities enabled through the implementation of Sethares’ theory of the dissonance curve in MAX and its use in a live electronic composition Splintered Echoes with Monty Adkins (composer), Jonny Axelsson (composer and percussionist) and Adrian Gierakowski (programmer).

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Patterns in Radical Spectra

This paper contextualises my creative practice produced over the past 20 years and discuss how some of the themes arising from this work relate to some of my contemporaries and wider musical and cultural thinking. These works have little or no percussive content yet are still loosely defined as, or considered to be, ‘post-techno’ (I discuss this term below). Here I describe these works, consider my relationships to them, and reflect upon my responses to those works – leading to the installation ‘The Moment of Impact’ (exhibited as part of the Beyond Pythagoras Symposium, March 2014).

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Strategies for spatial music performance: the practicalities and aesthetics of responsive systems design

This article will explore practical and aesthetic questions concerning spatial music performance by interrogating new developments within an emerging hyperinstrumental practice. The performance system is based on an electric guitar with individuated audio outputs per string and multichannel loudspeaker array. A series of spatial music mapping strategies will explore in-kind relationships between a formal melodic syntax model and an ecological flocking simulator, exploiting broader notions of embodiment underpinning the metaphorical basis for the experience and understanding of musical structure. 

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Exploded sounds: spatialised partials in two recent multi-channel installations

I discuss two recent sound installations that both explore a spectral sound diffusion technique based on partial tracking that allows individual partials of a sampled sound to occupy individual locations in space. The two installations, The Exploded Sound (60 channels) and Significant Birds (12 channels), use similar techniques and modes of presentation to different ends.

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Aural Territories: how phenomenology taught me how to compose electroacoustic spatial music

In this article I describe the process of creation, performance, and reception of two sets of multichannel pieces - Journey I and II and Night Song I and II - performed as part of Aural Territories: a concert of spatial electroacoustic music. The main philosophical foundation for this experience has been the views on phenomenology as conceived by Merleau-Ponty (2004) and Dufrenne (1973). In these pieces, I explore compositionally three aspects of the interrelationship between sound and space that were fundamental for my theoretical and practical understanding of electroacoustic spatial music: acoustic space, sound spatialisation, and reference.

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A direct link to the past: nostalgia and semiotics in video game music

The multimedia nature of video games and the interactivity of the medium create new possibilities and purposes for nostalgia, as Bastion (2011), Fallout 3 (2008), and  The Legend of Zelda series (1987 to present) illustrate. In Bastion, composer Darren Korb uses iconic signifiers of nostalgia to create an empathetic response within the player to the in-game character’s longing for a lost world and time. Fallout 3, in contrast, uses the player’s own familiarity with the popular music of the 1930s and ’40s to heighten the destruction of the world after an in-game nuclear war. Finally, The Legend of Zelda series, which made music a major part of its gameplay in Ocarina of Time, uses music indexically and symbolically in Twilight Princess to prompt a nostalgic response within the player that mirrors the response apparently felt by the main character in the game, Link.

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Introduction: Temporalities in contemporary music

Issues of temporality remain close to many musical discussions, yet there remain comparatively few sustained theses on the subject. In particular, contemporary and experimental musics, which can offer radically unique temporal experiences, provide many rich untapped sources for scholarly investigation. Often, research stops short of examining the actual experience, rather falling back to focus upon what information can be drawn from the score, or the compositional intentions behind a piece. But what is the relationship between these composed designs, and individual temporal experience?

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Temporality as an analytical approach to minimalist music: Tom Johnson’s An hour for piano

Minimalist compositions thwart most attempts at analysis given their remarkable simplicity; their structure is often deliberately obvious. The experience of a minimalist piece, however, is anything but simple. These compositions encourage the listener to ignore the past and the future, memory and expectation, and explore an extended present. 

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