Category: Listening & Reception

Strategies for spatial music performance: the practicalities and aesthetics of responsive systems design

This article will explore practical and aesthetic questions concerning spatial music performance by interrogating new developments within an emerging hyperinstrumental practice. The performance system is based on an electric guitar with individuated audio outputs per string and multichannel loudspeaker array. A series of spatial music mapping strategies will explore in-kind relationships between a formal melodic syntax model and an ecological flocking simulator, exploiting broader notions of embodiment underpinning the metaphorical basis for the experience and understanding of musical structure. 

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An alternative approach to 3D audio recording and reproduction

The following paper provides an overview of an alternative method of recording 3D sound scenes using several separate SD card microphones as opposed to using single multi capsule ambisonic or surround sound microphones. Instructions are provided on how to set the microphones up, appropriate directivity and positioning, and speaker setup for reproduction.

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Aural Territories: how phenomenology taught me how to compose electroacoustic spatial music

In this article I describe the process of creation, performance, and reception of two sets of multichannel pieces - Journey I and II and Night Song I and II - performed as part of Aural Territories: a concert of spatial electroacoustic music. The main philosophical foundation for this experience has been the views on phenomenology as conceived by Merleau-Ponty (2004) and Dufrenne (1973). In these pieces, I explore compositionally three aspects of the interrelationship between sound and space that were fundamental for my theoretical and practical understanding of electroacoustic spatial music: acoustic space, sound spatialisation, and reference.

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New developments for spatial music in the context of the ZKM Klangdom: A review of technologies and recent productions

The Institute for Music and Acoustics is a production and research facility of the ZKM | Center for Art and Media Karlsruhe. In this paper, we present some general thoughts on spatial music and its implementations as a motivation for our efforts. We outline the development of the ZKM Klangdom, a multi-loudspeaker facility for spatial sound diffusion that aims to provide artists and composers with new possibilities.

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Multichannel sound and spatial sound creation at Sporobole: A short account of live performance, studio design, outdoor multichannel audio, and visiting artists

The recent history of multichannel audio at Sporobole, an artist-run centre located in Sherbrooke, Canada, is discussed based on a multidisciplinary exercise. The underlying working axes are presented, from the experience of hosting an experimental rock band in an artistic, electroacoustic, and multichannel context, to the centre’s development, which includes a multichannel sound studio in its recently renovated building. 

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A direct link to the past: nostalgia and semiotics in video game music

The multimedia nature of video games and the interactivity of the medium create new possibilities and purposes for nostalgia, as Bastion (2011), Fallout 3 (2008), and  The Legend of Zelda series (1987 to present) illustrate. In Bastion, composer Darren Korb uses iconic signifiers of nostalgia to create an empathetic response within the player to the in-game character’s longing for a lost world and time. Fallout 3, in contrast, uses the player’s own familiarity with the popular music of the 1930s and ’40s to heighten the destruction of the world after an in-game nuclear war. Finally, The Legend of Zelda series, which made music a major part of its gameplay in Ocarina of Time, uses music indexically and symbolically in Twilight Princess to prompt a nostalgic response within the player that mirrors the response apparently felt by the main character in the game, Link.

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Looking inward: La Monte Young, Arvo Pärt, and the spatiotemporal dwelling environment of minimalist music

There is a thread of epistemic theory connecting the discourse of twentieth-century aesthetics and phenomenology which asserts that works of art open up or disclose a sort of ‘world’, so to speak, as well as an associated view of reality that accords with the subject’s primordial and embodied sense of being.

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Scanning the temporal surface: aspects of time, memory and repetition in my recent music

This paper considers the role of musical temporality and memory in the recent works of composer Bryn Harrison. In contrast to earlier pieces, the essay outlines the ways in which these pieces adopt a singular approach to musical structure which utilises high levels of repetition. It is argued that, through this approach, the listener is able to build up a composite understanding of the surface of the music over time. Comparisons are made to the scanning of a picture plane, and the work of Bridget Riley, James Hugonin and François Morellet are given as examples. The paper ends with a description of a new collaborative project with digital artist Tim Head which seeks to develop on this same phenomenological approach.

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The Handless Watch: On composing and performing ‘Flutter Echoes’

Étude d’un prélude II – Flutter echoes for string quartet is one of the first works to be based on the transcription, into standard notation, of millisecond-faithful micro-temporal data; the work was composed in 2009, premièred in 2010 and recorded in 2011. This article provides a first-hand account of its inception by the composer, Richard Beaudoin, and one of its first performers, Neil Heyde, cellist of the Kreutzer Quartet. The micro-temporal data was collected using the Lucerne Audio Recording Analyzer [LARA], a powerful software developed by the acoustic researchers Dr Olivier Senn and Lorenz Kilchenmann of the Hochschule Lucerne, Switzerland. The object of their analysis, and the source work behind Flutter echoes, is Martha Argerich’s 1975 Deutsche Grammophon recording of Chopin’s Prelude in E minor, Op. 28, no. 4.

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